Independent application studio

I’m building applications for places, journeys and real things.

SeedCore is where ideas turn into experiences people can actually touch and use—from playful city discovery and destination souvenirs to family quests and the stories behind handmade objects and treasured finds.

Finding the next small discovery around the corner.

A miniature city where families explore, create souvenirs, discover handmade ceramics, textiles, and wooden objects, and work with a friendly robot
One city, many small moments worth making better.

Five scenes. Five ways to make a moment better.

The illustration brings together five application ideas I’m developing: a place to discover, a souvenir to make, an adventure to share, an object to treasure, and a robot to help.

01City discovery

A city you can ask

Digital City

A neighborhood guide that helps visitors find a local café, meet a maker, or choose a small detour worth taking. Start with a question and turn it into a walk.

The best stop might be the workshop you nearly walked past.

Local makers Neighborhood walks Ask in your language
For
Visitors, residents and local producers
The moment
“What’s nearby that we’d love to discover?”
What the experience feels like

Ask for a nearby café or a workshop to visit with the children. Explore a place’s story, check the available opening information, and choose the next stop together.

Read the Digital City scene
02Visitor creation

Make the memory

Tourist Design Studio

A creative stop where visitors turn something they loved about a trip into a T-shirt they help design. Choose a local theme, add a personal touch, and preview the keepsake.

Kids make the monsters. Grown-ups approve the shirt before it meets the credit card.

Local themes Preview your design Adult approval
For
Museums, attractions, resorts and families
The moment
“I made this on our trip.”
What the experience feels like

Choose a landmark, creature, or memory from the visit. Play with colors and details, preview the T-shirt, and let an adult review the design and price before ordering.

Read the Tourist Design Studio scene
03Family play

Play through the journey

Family Journey

A shared adventure that gives children and grown-ups a reason to look closer. Follow a story, find a small clue, and make the destination part of the game.

Small explorers are welcome. Boring grown-up maps may feel slightly jealous.

Explore together Story-led quests Grown-ups involved
For
Children, parents and visitor venues
The moment
“Can the journey be part of the adventure?”
What the experience feels like

Pick a story before the visit, look for clues along the way, and complete a creative challenge together. Parents stay involved in the choices and decide what to keep or share afterward.

Read the Family Journey scene
04Craft & collecting

Meet the maker. Know the piece.

Craft & Collectibles

A way to discover and care for handmade pieces, artisan objects, and treasured finds. Bring the maker’s story, materials, and care notes together with the journey of the piece.

A little irregularity can be the nicest sign that a person made it.

Maker stories Materials & care A piece’s journey
For
Makers, visitors, craft shops and collectors
The moment
“Who made this, and how do I care for it?”
What the experience feels like

Discover a hand-thrown vase, a woven textile, or a carved wooden piece. Learn about its maker and materials, keep its care notes, and follow its journey from the workshop to your home.

Read the Craft & Collectibles scene
05Friendly robotics

Friendly help in the room

Robot Moments

A friendly tabletop robot that joins a conversation or guides a small activity. The idea is simple help in a shared space, with people choosing what happens next.

Still learning to fold souvenir shirts. Already excellent at looking helpful.

Tabletop companion Guided activities People in control
For
Families, classrooms and live demos
The moment
“Can a robot help without taking over?”
What the experience feels like

Ask the robot to introduce an activity or guide the next step. It explains what it is about to do, leaves room for a person to respond, and keeps the interaction easy to follow.

Read the Robot Moments scene

Before the visit. In the moment. A memory afterward.

Imagine a family finding a neighborhood workshop, following a playful clue, and designing a T-shirt inspired by the visit. The city guide, family quest, and souvenir studio each support a different part of the same day.

Explore a venue pilot
  1. 01
    Discover the place

    Use Digital City to find a local maker, a café, or a neighborhood walk that fits the day.

  2. 02
    Play and create

    Follow a Family Journey clue together, then bring a favorite detail into a Tourist Design Studio design.

  3. 03
    Keep what matters

    Review the keepsake before ordering, and choose which moments to take home as a family.

Every handmade piece has a story worth keeping.

A ceramic bowl, woven scarf, or carved keepsake carries something of the person who made it. Craft & Collectibles explores how that story, along with practical care and condition notes, can travel with the piece.

1

At the beginning

Meet the maker

Discover the workshop, materials, and techniques behind the piece, with the maker’s own notes and photos as a starting point.

2

On the way

Follow the piece

Keep a record of the piece as it moves from a workshop or shop to its new owner, including condition photos when they are useful.

3

At the end

Care for what you keep

Check the piece on arrival and keep its care instructions close: how to wash the textile, handle the glaze, or look after the wood.

From a small travel keepsake to a collectible artwork, the aim is the same: keep the maker’s story and the information that helps someone value and care for the piece.

A local discovery. A shared memory. Something worth keeping.

I’m interested in the small moments where an application can help: finding the next stop, making something together, learning about a handmade piece, or getting a little help from a friendly robot.

Read the studio story

Which scene could come to life in your world?

A neighborhood, museum, family space, craft workshop, or tabletop is a good place to start.

Start a conversation